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Old Dec 21, 2008, 05:01 AM // 05:01   #61
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GW is the constant, home with hearth.

I won't say it spoiled other mmo's for me. The other mmo's do that for themselves. Played WoW off and on since it first came out 4 years ago. Latest WotLK, worth the money I guess, but the novelty wears out quick. EVE Online, tried year or so back, always promising to be a great game someday. Plus other games, not mmo.

GW got so much right, and managed to stay casual.
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Old Dec 21, 2008, 04:23 PM // 16:23   #62
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I quited GW about 1.5 years ago and made the leap to WoW. Had spent over2000 hours in GW and had lots of fun but I needed something new. Spent the past 1.5 years in WoW and cleared all TBC pve content. Now with WoTLK being released it's so disappointing on how easy and unbalanced everything is. Plus their holiday events are horrible. In wintersday's case(Winter's Veil in WoW's case) it's like 3-4 quests at most. While every GW holiday event has always been (atleast for me) very exciting.

Now unfortunately I bought character slots in my GW days and so I need my PlayNC account to be able to change my forgotten password. DOH! Waiting for my information to be re-instated so I can log in to the wonderous world of GW once more, make a new character and play through the 4 beloved games once more and to ofcourse enjoy the awesome holiday event.

In conclusion I can imagine you feeling spoiled by GW. It's a great and solid game, although I can imagine it being a tad boring for the more hardcore players after you've played for a long time(from a pve point of view).
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Old Dec 22, 2008, 12:43 AM // 00:43   #63
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Guild wars is not a real MMO. It's a simplified version of the MMO concept, designed to appeal to those put off by the monthly fees and the expanded options in gameplay.

When you've played EVE, then you know of a real MMO.

I'm not abusing the game, the amount of hours I put in GW shows that.
I had very little hesitation in jumping to EVE.
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Old Dec 22, 2008, 03:00 AM // 03:00   #64
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I m 100% with OP on this. I ve tried a few MMOs in my 3,5 years of playing GW but none of them were as polished and fun as GW.

For instance when i tried WAR i kept thinking why this game cant be more like GW, why cant it play and be more fun like GW and why doesnt it run aswell as GW even though GW looks better. Why doesnt it have this or that feature, why cant i do this or that... Sure WAR has some nice things that GW doesnt like cities and massive battles but it has so many of those stupid standard MMO flaws that i couldnt get past the first month. Not to mention the "massive war" as they promised was rather pathetic on the med-pop server i was on. I was struggling to find ppl anywhere and that in the first month. Never had a problem like that in GW.

To put it simple:
GW is an MMO without all the crap every other standard MMO delivers and that s what makes it great.
Whether you like that "crap" or not is up to you.
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Old Dec 22, 2008, 03:29 AM // 03:29   #65
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I started up with playing DAoC (Dark Age of Camelot) 7 years ago. The grinding to lvl 50 was fun with my first character, then got bothersome with other characters I rolled, thank god for power-leveling! Anyways, getting decent gear was annoying, didn't really have any luck with the rolls but in time earned enough money to put together an outfit good enough for being competetive in PvP (or RvR, Realm vs Realm, as it's called in DAoC)

I started playing GW at some point, it was (and is) a very fun game. I couldn't believe how easy it was to get max level and optimal gear, when thinking about it like that, I felt a little discomforted thinking about all the time I had put in my character in DAoC.

But when I think about it again, DAoC, and other MMO's have things GW can never have, massive dragon-raids with 100+ people, keep sieges, massive zergs in PvP batteling eachother over a keep or tower.

So I ask myself, was the grinding worth it? Hell yeah!

Today I play both DAoC and GW, I enjoy both games. I'll always think of DAoC as the best game ever, it's a shame it hastn't ever been properly advertised.

However: Wanting to try something new, I checked out AoC when it came out. Starter island was fun, easy to gain levels by quests. Although when you leave the starter island, leveling becomes slower, and at lvl 61 I couldn't take the grinding anymore.

I guess GW has spoiled me, I couldn't even get one character to max level in AoC before I got sick of it, but thinking back at daoc, the grinding was worth it when you concidered the awesome end-game PvP.

But I seem to be the only one on the forums who plays DAoC, which means you guys might have a hard time to relate, so just ignore me x]
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Old Dec 22, 2008, 05:47 AM // 05:47   #66
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I've experienced the same thing. Guild Wars was the first online game I really got into, and now whenever I try other online RPG's after a little while the I start noticing what could be done better, and in the end, I end up coming back to Guild Wars. This is because while Guild Wars may have its faults, I think it does enough right to keep me playing.

In Guild Wars there is not excessive amounts of Grind (although the amount of grind seems to be increasing), I can skip right into PvP, there are no monthly fees or cash shops, and it is fun. If I could find another game like Guild Wars, I would probably try it out, but I think the closest thing that will compare to Guild Wars is Guild Wars 2.
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Old Dec 22, 2008, 06:17 AM // 06:17   #67
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Quote:
Originally Posted by wilebill View Post
GW is the constant, home with hearth.

I won't say it spoiled other mmo's for me. The other mmo's do that for themselves. Played WoW off and on since it first came out 4 years ago. Latest WotLK, worth the money I guess, but the novelty wears out quick. EVE Online, tried year or so back, always promising to be a great game someday. Plus other games, not mmo.

GW got so much right, and managed to stay casual.
I'm exactly the same. I play Final Fantasy 11 and World of Warcraft off and on, but Guild Wars is always my "home base".
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Old Dec 22, 2008, 10:36 AM // 10:36   #68
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Hmm, the OP did say most of what I didn't like w/ MMO's post-GW.

I also liked that comment on tanking in a game. I don't like that idea too

What I'll also say with GW compared to generic MMOs is that the map travel has cut down playtime soo much. I tend to get impatient in WoW traveling, even w/ the mounts but GW had that map travel system which was kick-ass. It was so easy to just meet a friend in a place and start playing.

Another is that GW doesn't limit or punish you for changing your mind. Its free to change builds, change attributes, change 2ndaries, and change characters. You don't feel much regret in deleting a char and starting a new one. They don't charge like "x" gold to change your skill tree or attributes.

GW also has a streamlined interface. For the most part, when I tried out WoW, I found that to just make the gameplay better, you need all these mods. My hardcore WoW friend had like so many stuff going on in his screen that it just turned me off. GW presents a clean, aesthetically-pleasing interface thats simple and effective. My only complaint is that they should make the critical hits more visible as I can't really distinguish it from the normal :P
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Old Apr 10, 2010, 05:28 AM // 05:28   #69
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If anything Playing Guildwars was the BEST experience of all MMORPGs I have played. GW being the first I ever played and was heavily involved in from the early beta beginnings...

Not only was its cost model way ahead of the curve, but the game was actually FUN. other mmorpgs are not always fun and more interested in the eye candy. GW however was way ahead of the game with Eyecandy from the start so instead they focused on the fun factor.

Other RPGs are all about the drops. in GW there is no real quality drops other then personal bragging rights. most weapons are generally equals of even the best of greens. although with durability coming into play that may not be the case soon...

Other mmorpgs have better markets. GW has no market to speak of. its only flaw.

Other MMORpgs deal with looting and market flooding, and devaluation. Again, not a problem in GW if you avoid the scams all together. Generally you don't need millions to play this game. its all about the fun factor... Not the grind factor. BUT if you like to farm or grind you have titles to play with too... so there is something for everyone.
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Old Apr 10, 2010, 10:29 AM // 10:29   #70
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@=HT-Ingram - the "durability" was part of the April Fool's update. It was not, and will never be, implemented. http://wiki.guildwars.com/wiki/Game_updates:April_2010
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Old Apr 10, 2010, 08:46 PM // 20:46   #71
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It didn't spoil me for mmos; Guild Wars spoiled me for games in general. In particular, I wish I could find another game with structured pvp like Guild Wars. Pretty much everything that's come out since, even the stuff that tries to sell itself as pvp-oriented, have been a huge disappointment because of how high the bar has been set by Guild Wars. I'm actually afraid that Guild Wars 2 won't do it as well as the original, but hopefully I'm wrong there. At the very least, I think I can count on not having to do bullshit grinding just to get the pvp. Just have to hope they get the gameplay right. I'm kind of tired of Guild Wars, but there's nothing that does what Guild Wars does, so I either play Guild Wars or do something completely different.
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Old Apr 11, 2010, 07:29 PM // 19:29   #72
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Hmm, this 2-years-old thread is rezzed again. People in this thread are talking about the uniqueness of GW apart from the other MMO. ANET should really read all these for GW2 development. tbh, I really afraid of the "high level cap" thing and fear that GW2 would be become another common f2p MMOcrap.
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Old Apr 11, 2010, 08:40 PM // 20:40   #73
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No other MMO lives up to gw. For some reason when i played Aion beta i just couldnt deal with the "grind". Then i went back to gw to spend 5hours doing HA over and over again. Maybe ive been brain washed?
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Old Apr 12, 2010, 04:49 AM // 04:49   #74
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^ Haha, indeed.

I get ticked off by 'collect 10 rats' or 'kill 5 warthogs' in any MMO, only to log in to Guild Wars to farm the stuff for Nicholas. Hypocrite much?
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Old Apr 13, 2010, 04:20 AM // 04:20   #75
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Quote:
Originally Posted by Jestar View Post
Guild wars is not a real MMO. It's a simplified version of the MMO concept, designed to appeal to those put off by the monthly fees and the expanded options in gameplay.

When you've played EVE, then you know of a real MMO.
Indeed.

Having come the other way (from Eve to GW), I see GW as being less of an MMO and more along the lines of Diablo II and Oblivion with a few added multiplayer options. And I don't mean that negatively either; I throughly enjoyed both D2 and Oblivion.

Indeed, having come from a game like Eve where there is such a sharp focus on grouping into corporations/alliances, I enjoy the change of being able to solo through much of GW, but still having the freedom of pugging whenever I feel the need to.

Both Eve and GW have positive aspects over the other imo, but I think the biggest thing GW has over Eve is the ability to switch off local without it impeding your gameplay (PvP in Eve is very "serious business" and local there is used as an intel tool more than random chat).

I also appreciate how easily - compared to the likes of WoW for example - one can attain what is statistically the best gear in the game without too much grind, while still providing vanity options for those who still think they matter.

And of course, I have to say the no-monthly-fees was the clincher for getting me into GW to begin with.
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Old Apr 13, 2010, 05:44 AM // 05:44   #76
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Thread necromancy ftw. Though I suppose its not entirely inappropriate with GW2 coming out, WoW getting ready for a new expansion, Aion having been out for 6 months, and the Warhammer fiasco.
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Old Apr 13, 2010, 09:27 AM // 09:27   #77
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Since I'm an old school RPG player I must say that Guild Wars is the only game that comes close to the experience of Baldurs Gate and such because it's so story driven.

Unfortunately I don't see how GW2 will be as good as GW in that regard since the "team play" and instanced areas is what made that kind of thing possible.
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Old Apr 13, 2010, 10:13 AM // 10:13   #78
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- No, I don't want to enter a 30 mn queue to enter a server, nor do I want to see a massive population of bots taking the place of legitimate gamers. I don't even want to see 30+ servers, full of people I'll could never play with because I'm only on one or two. Separating servers is just one big mistake that should be in the past.


this game is called Bot wars
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Old Apr 13, 2010, 04:15 PM // 16:15   #79
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Separating servers isn't a mistake if you have a large player base. Seriously if WoW were to combine all their servers into one you'd be look at 24 hour wait times to get in the game. I know a few servers are dead, but they have several that still pull a wait time on occasion. Believe me having 2000-3000 players in an open world game at any one time is plenty.
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Old Apr 13, 2010, 06:48 PM // 18:48   #80
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Quote:
Originally Posted by Arduin View Post
I get ticked off by 'collect 10 rats' or 'kill 5 warthogs' in any MMO, only to log in to Guild Wars to farm the stuff for Nicholas. Hypocrite much?
I'm glad that finally somebody said it. Fans of Guild Wars are so indoctrinated that they don't want to believe any kind of negative criticism of their game. If you listen to honest criticism, then they can tell you that Guild Wars is only cosmetically different from the competition.

Whoever says that they are playing Guild Wars for over four years and still claim that there's no grind or repetitive action in the game, then I'd like to know what they are doing. Over half of the titles in the game are specifically about grinding, and loot farming is just a sugar-coated word for grinding.
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